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52 Game Reviews

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Another great game. Congratulations on your marriage, and thank you for creating such good games!

Muja responds:

Thank you a lot for your support!

The writing is surprisingly good (not the plot, the actual dialogue/imagery), but the art isn't great and the main character isn't likable. Also, there's no save, so when (I'm assuming) I died, it restarted. I'm not going to play the entire game again...

Entertaining and well made. The combat could be a little more fluid, the controls seemed a bit stiff and unresponsive, and vertical movement is annoying. Otherwise, great work.

It's okay, but the ghost A.I is poorly done. I've coded a version of Pacman myself previously, and it doesn't look like you made the ghosts move like they did in the actual Pacman games.
Look up "Pacman ghost movement".

Takes ages to load, and it took me three tries to get the game working. Then, in the first room, the screen kept flashing for no reason. After that, the tutorial was unhelpful and didn't really explain much, it didn't tell you how to control the game at all besides holding to charge an attack. Also, the tutorial was quite long and got boring after a while. It's a functional game, and it's well polished, but there are some glaring issues.

scpgames responds:

Well for starters, it does sound like you have a glaring internet issue. Only takes me about 4 seconds to load. I can also verify that the first room is in no way 'flashing'. There's also a keyboard controls button on the title screen and pause menu.

A lot of other people are doing a lot of cool things, so it sounds more like your computer than my game. See for yourself: http://retroknight.com/gamestream.php

It's a working "game", but that's about it. The characters look somewhat creepy and unnatural, and the game is incredibly short. Even ignoring that, the player has basically no control over what happens in the game. You can make one choice (to go home by yourself or with Sam), and the same thing happens no matter what you choose. It's barely a demo, let alone a game. Take some time to make a functional product before putting it here.

biZZler responds:

Loud and clear my friend.
I'm already developing an extended version of this with refreshed characters. I wanna release it by next month if everything goes as expected.

I would advise you to use something besides scratch to make games. It's not designed for serious, complex games.

It's barely a game. It's just a random animal saying random things, asking you a few pointless questions, and it ends. My guess is that the game is meant to be funny, but it
s level of humor is that of a 4th-grader. It's just... stupid.

FuryPupYT responds:

This is just an early demo to just test the talking mechanic. The game is not meant to be funny and I don't see any humor in it.

The "stop time" spell doesn't work.

EDIT: Yes, I am holding the button, but the people still move, even if I hit stop time.

LunaticDancer responds:

It works as long as you are holding down the button, thanks for playing!

EDIT: Yes, you were right, I'm very sorry.
It works just fine in the EXE, and both versions use the exact same code, so it's most probably the engine's issue which I can't hope to resolve.

This needs serious work. My first complaint is the dialogue. In the tutorial, I guess he's supposed to sound edgy, but he just sounds obnoxious. Also, the tutorial should be either something that is easy to win or lose, I had no idea that my magic spell was better than the wooden sword I had. Also, when you die, you don't restart from where you last saved, you have to go to the menu and hit continue to do that. I don't see a reason for your method.
There are many issues with the combat. There isn't a health bar for any of the enemies. I didn't know how to win beyond simple trial and error. You also get attacked by so many enemies in the first level, and you basically have to run to survive. It's kind of pointless to have so many enemies pop out at you if you can't win. (There's also a chest you can open in which some creature named Gilgamesh appears and one-shots you. I have no idea why that is there )

Overall, there is potential. However, currently, there are numerous problems with the game.

TeamTsuki responds:

Hey, thank you for your feedback! I want to start off by clarifying that I need to edit the description, the story this game is based off of has been in production for years. It used to be on wattpad, but we took it down to tweak in select things from the game. The game itself started production probably in April. As for the dialogue, it is extremely cringey, but most of it was filled dialogue we put in to test environment events. That being said, the rest of the gameplay was intentional and a nod to Final Fantasy 2, a great game if you've ever played it. Gilgamesh was also an easter egg that I put in for my beta testers, but I'm gonna leave it in. We will add some form of HP bar for enemies though at some stage, whether it be Libra or something else. This is an increasingly difficult game, so expect to be mad at me a few times. Thanks for your feedback, we hope we'll be able to address most of those concerns in future updates!

Hi! I'm just a guy who plays games here, and wants to try to write some music.

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